Audio work

I have many years of experience in creating methods for fast geometric acoustic propagation. I have worked for for university research labs, at Dolby and Impulsonic (now Valve), and in my own projects to create new and efficient solutions to propagation problems.

Projects

Web Acoustics

web acoustic page
Web-based geometric acoustic simulator that can generate environmental responses for arbitrary 3D models.

Auditory Headset

audio headset
Audio display headset that auralizes 3D scenes into multidimensional auditory landscapes.

Patents

  1. US 8995675 Methods and systems for direct-to-indirect acoustic radiance transfer

  2. US 8958567 Method and system for split client-server reverberation processing

  3. US 8847965 Methods, systems, and computer readable media for fast geometric sound propagation using visibility computations

Publications

Web-based geometric acoustic simulator
23rd International ACM Conference on 3D Web Technology 2018
Guided Multiview Ray Tracing for Fast Auralization
IEEE Transactions on Visualization and Computer Graphics 2012
Direct-to-indirect Acoustic Radiance Transfer
IEEE Transactions on Visualization and Computer Graphics 2012
RESound: Interactive Sound Rendering for Dynamic Virtual Environments
17th International ACM Conference on Multimedia 2009
FastV: From-point Visibility Culling on Complex Models
20th Eurographics Symposium on Rendering 2009
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
IEEE Transactions on Visualization and Computer Graphics 2008