//camera
obj_start
obj_type    camera
pos         4.5 0 -5 
rotation    0 0 0
look        0 0 0
up_vector   0 1 0
width       350
height      350
units       5
obj_end

//plane right
obj_start
obj_type    plane
pos         5 0 0
trans       0
normal      -1 0 0
ambient     0 0 255
diffuse     0 0 255
specualar   0 0 255
spec_alpha  100
reflect     0
refract     0 
obj_end

//plane back
/*
obj_start
obj_type    plane
pos         0 0 5
trans       0
normal      0 0 -1
ambient     250 250 250
diffuse     250 250 250
specualar   255 250 250
spec_alpha  100
reflect     3
refract     0 
obj_end
*/

//light white above
obj_start
obj_type    light
pos         0 0 -2
ambient     355 355 355
diffuse     355 355 355
specular    355 355 355
spec_alpha  1
obj_end

//spheres
obj_start
obj_type    sphere
pos         1 0 0
radius      1
ambient     200 0 0
diffuse     200 0 0
specualar   200 0 0
spec_alpha  100
obj_end

obj_start
obj_type    sphere
pos         0 1 0
radius      1
ambient     0 200 0
diffuse     0 200 0
specualar   0 200 0
spec_alpha  100
obj_end

