#mass spring system


#camera
obj_start
obj_type    camera
pos         0 4 -4
rotation    0 0 0
look        0 0 0
up_vector   0 1 0
width       401
height      401
units       5
sub_var		10
sub_dis		16
sub_level	1
max_recurs	1
parse set_object 0 shader gradiant
obj_end

obj_start
obj_type    rectangle
pos         5 0 0
trans       0
normal      1 1 0 
up_vector   0 0 1
radius      3
ambient     150 50 50 
diffuse     350 50 50 
specular    200 200 200
trans 0.5
obj_end

obj_start
obj_type    rectangle
pos         -5 0 0
trans       0
normal      1 0 0 
up_vector   0 1 0
radius      5
ambient     150 150 150 
diffuse     350 350 50
specular    200 200 200
obj_end

#light white above
obj_start
obj_type    light
pos         1 5 1
ambient     200 200 200
diffuse     200 200 200
specular    200 200 200
spec_alpha  1
obj_end


#spheres
obj_start
obj_type    sphere
pos         0 0 0
radius      1
up_vector   0 1 0
normal		1 0 0
ambient     250 150 150
diffuse     255 0 0 
specular   0 0 0
spec_alpha  4
reflect		0
obj_end

