
#camera
obj_start
obj_type    camera
pos         0 0 1.5
rotation    0 0 0
look        0 0 0
up_vector   0 1 0
width       401
height      401
units       5
sub_var		10
sub_dis		16
sub_level	1
max_recurs	2
parse set_object 0 shader gradiant
sim_type		bead
obj_end

obj_start
obj_type    disc
pos         0 0 0
normal      0 0 1
up_vector   0 1 0
radius      1.03
ambient     250 150 150 
diffuse     250 150 150 
specular    200 100 100
shader      wire
trans       1
obj_end

/*
obj_start
obj_type    sphere
pos         1 0 0
normal      0 1 0
up_vector   1 0 0
radius      0.2
ambient     250 250 250 
diffuse     250 250 250 
specular    200 200 200
trans       0
obj_end
*/

#light white above
obj_start
obj_type    light
pos         2 4 2
ambient     150 150 150
diffuse     100 100 100
specular    200 200 200
spec_alpha  1
obj_end


