#camera
obj_start
obj_type    camera
pos         0 0 3
rotation    0 0 0
look        0 0 0
up_vector   0 -1 0
width       200
height      200
units       2
sub_dis		128
sub_var		5
sub_level	128
max_recurs	1
debug_level 5
antialiasing 0
obj_end

#sphere 1
obj_start
obj_type    sphere
pos         -1 -1 0
ambient     100 100 100
diffuse     0 0 0
specular	0 0 0
radius		1
reflect		0
trans		0
obj_end

#sphere 2
obj_start
obj_type    sphere
pos         -1 1 0
ambient     100 100 0
diffuse     0 0 0
specular	0 0 0
radius		1
reflect		0
trans		0
obj_end

#sphere 3
obj_start
obj_type    sphere
pos         1 -1 0
ambient     100 0 100
diffuse     0 0 0
specular	0 0 0
radius		1
reflect		0
trans		0
obj_end

#sphere 4
obj_start
obj_type    sphere
pos         1 1 0
ambient     0 100 100
diffuse     0 0 0
specular	0 0 0
radius		1
reflect		0
trans		0
obj_end

#light white above
obj_start
obj_type    light
pos         0 0 6
ambient     5000 5000 5000
diffuse     0 0 0
specular    0 0 0
obj_end

