#camera
obj_start
obj_type    camera
pos         5 4 -5
rotation    0 0 0
look        0 0 0
up_vector   0 -1 0
width       321
height      321
units       5
sub_dis		16
sub_var		10
sub_level	1
max_recurs	6
debug_level 3
antialiasing 0
obj_end

#disc
obj_start
obj_type    disc
pos         5 3 0
normal		1 0 0
ambient     00 00 00
diffuse     50 50 50
specular   50 50 50
spec_alpha  100
shader		bwfilter
radius		1
//trans		.8
obj_end

#sphere 1
obj_start
obj_type    sphere
pos         0 2 0
ambient     00 00 00
diffuse     50 250 50
specular   50 250 50
spec_alpha  100
radius		1
reflect		0.7
trans		0
obj_end

#sphere 2
obj_start
obj_type    sphere
pos         3 2 0
ambient     00 00 00
diffuse     250 250 50
specular   250 250 50
spec_alpha  100
radius		1
reflect		0.7
trans		0
obj_end


#sphere 3
obj_start
obj_type    sphere
pos         1.5 2 1.5
ambient     00 00 00
diffuse     250 50 50
specular   250 50 50
spec_alpha  100
reflect		0.7
radius		1
trans		0
obj_end

#plane
obj_start
obj_type    plane
pos         0 -2 0
normal      0 1 0
ambient     100 100 200
diffuse     150 150 250
specular   150 150 250
spec_alpha  100
reflect		0.3
obj_end

#light white above
obj_start
#obj_type    light_sphere
obj_type    light
pos         2 3 -5
ambient     200	200	200
diffuse     200 200 200
specular    255 255 255
norm		1 1 -1
radius		0.7
spec_alpha  1
obj_end

