#camera
obj_start
debug_level	3
obj_type    camera
pos         3 3 3
rotation    0 0 0
look        0 0 0
up_vector   0 -1 0
width       400
height      400
units       5
sub_dis		16
sub_var		12
sub_level	1
max_recurs	9
debug_level 3
antialiasing 0
obj_end

#sphere
obj_start
obj_type    sphere
pos         1 1 1
radius		0.7
ambient     100 000 000
diffuse     250 50 50
specular	255 50 50
spec_alpha  50
reflect     0.3
obj_end

#plane back
obj_start
obj_type    plane
pos         0 0 0
normal      0 1 0
ambient		0 0 0   
diffuse		0 0 0
specular	0 0 0
spec_alpha  100
reflect     0.9
trans		0
obj_end

#light white above
obj_start
obj_type    light
pos         5 3 5
ambient     255	255	255
diffuse     150 150 150
specular    155 155 115
radius		1
spec_alpha  1
obj_end
