#ifndef RENDER_SCENE_H
#define RENDER_SCENE_H

#include <stdlib.h>
#include "SDL/SDL.h"
#include "display_scene.h"
#include "../common/structs.h"
#include "../common/debug.h"
#include "../common/buffer.h"
#include "../misc/save_frame.h"
//#include "../../shader/noise.h"
#include "front_init.h"
#include "handle_input.h"
#include "console.h"
#include <time.h>
#include <strings.h>
#include "globals.h"
#include "../render/frameless.h"
#include "../render/frameless_subsample.h"
#include "../render/sub_sample.h"
#include "../render/deferred_renderer.h"
#include "../render/normal_renderer.h"
#include "../render/ray_generator.h"

void render_scene(int engine);

#endif
