#ifndef GLOBALS_
#define GLOBALS_

#include "../common/structs.h"
#include "SDL/SDL.h"
#include <time.h>

typedef struct
{
	SDL_Surface *screen;
	char running;
	char renderer;
	char look_on;
	int current_char;
	char console_on;
} front_struct;

extern scene_data* main_scene;
extern int DEBUG_LEVEL;
extern front_struct *frontend;

#endif /*GLOBALS_*/
