//camera
obj_start
obj_type    camera
pos         5 0 3
rotation    0 0 0
look        0 0 0
up_vector   0 1 0
width       800
height      450
units       5
sub_var		20
sub_dis		64
max_recurs	3
obj_end

//light white front
obj_start
obj_type    light
pos         4 0 0
ambient     155 155 155
diffuse     100 100 100
specular    100 100 100
spec_alpha  1
obj_end

//light white above
obj_start
obj_type    light
pos         0 4 0
ambient     155 155 155
diffuse     155 155 155
specular    155 155 155
spec_alpha  1
obj_end


//sphere center
obj_start
obj_type    sphere
pos         0 0 0
radius      2
trans       0.5
ambient     15 15 15
diffuse     150 150 150
specular   255 255 255
spec_alpha  100
reflect     0.5
refract     0 
obj_end

//sphere center red
obj_start
obj_type    sphere
pos         0 0 -3
radius      0.5
reflect     0
refract     0
trans       0
ambient     150 15 15
diffuse     250 15 15
specular   255 25 25
spec_alpha  2000
obj_end

//sphere center blue
obj_start
obj_type    sphere
pos         -1.5 2 2
radius      0.5
reflect     0
refract     0
trans       0
ambient     15 15 150
diffuse     15 15 250
specular   25 25 250
spec_alpha  2000
obj_end



//sphere behind
obj_start
obj_type    sphere
pos         -16 -2 2
radius      14
reflect     .5
refract     200
trans       0
ambient     250 250 250
diffuse     250 250 250
specular   255 255 255
spec_alpha  2000
obj_end

