#camera
obj_start
obj_type    camera
pos         1 2 -1
rotation    0 0 0
look        0 0 0
up_vector   0 -1 0
width       300
height      300
units       5
sub_dis		16
sub_var		10
sub_level	1
max_recurs	6
debug_level 5
antialiasing 0
obj_end

#sphere 1
obj_start
obj_type    sphere
pos         0 1 0
ambient     0 0 0
diffuse     100 00 100
specular	0 0 0
spec_alpha  15
radius		1
reflect		0.6
trans		0
obj_end

#plane
obj_start
obj_type    plane
pos         0 20 0
normal      0 -1 0
ambient     0 0 0
diffuse		0 0 0
specualar   0 0 0
reflect		0
obj_end

#light white above
obj_start
obj_type    light
pos         2 3 -5
ambient     0 0 0
diffuse     100 100 100
specular    0 0 0
norm		1 1 -1
radius		2
spec_alpha  1
obj_end

