#camera
obj_start
obj_type    camera
pos         0 0 -5
rotation    0 0 0
look        0 0 0
up_vector   -1 1 -1
width       340
height      340
units       10
sub_var		20
sub_dis		32
sub_level	1
max_recurs	2
debug_level 5
obj_end

#spheres
obj_start
obj_type    sphere
pos         0 0 0
radius      4.9
ambient		200 200 100
diffuse     200 200 100
spec_alpha  4
shader		distance
reflect		0
obj_end

#light white above
obj_start
obj_type    light
pos         0 -1 -5
ambient     255	255	255
diffuse     255 255 255
specular    255 255 255
spec_alpha  1
obj_end

