#camera
obj_start
obj_type    camera
pos         .4 0 -2.3
rotation    0 0 0
look        0 0 0
up_vector   0 1 0
width       321
height		321
units       5
sub_div		64
sub_var		20
max_recurs	2
debug_level	5
obj_end

#light white front
obj_start
obj_type    light
pos         4 -4 -4
ambient     255 255 255
diffuse     200 200 200
specular    200 200 200
spec_alpha  0.5
obj_end


#sphere center
obj_start
obj_type    sphere
pos         1 0 0
radius      1
trans       0.5
ambient     50 255 50
diffuse     100 255 100
specular   200 255 200
spec_alpha  2000
shader		distance
reflect     .4
refract     0 
obj_end

#sphere center red
obj_start
obj_type    sphere
pos         -1 0 0
radius      1
reflect     .8
refract     0
trans       0
ambient     150 15 15
diffuse     250 15 15
specular   255 250 250
spec_alpha  4
shader		distance
obj_end

#blue plane
obj_start
obj_type    plane
pos         0 1 0
normal		0 -1 0
reflect     .8
refract     0
trans       0
ambient     0 0 0
diffuse     15 15 250
specular   0 0 0 
spec_alpha  2000
shader		distance
obj_end

