#camera
obj_start
obj_type    camera
pos         1 1 1
rotation    0 0 0
look        0 0 0
up_vector   0 -1 0
width       300
height      300
units       5
obj_end

#plane back
obj_start
obj_type    plane
pos         0 0 0
normal      0 1 0
ambient     100 100 100
diffuse     250 250 250
specular    255 250 250
spec_alpha  20
obj_end

#light white above
obj_start
obj_type    light
pos         2 2 2
ambient     200	200	200
diffuse     200 200 200
specular    200 200 200
spec_alpha  1
obj_end
