#camera
obj_start
debug_level	3
obj_type    camera
pos         0 0 -5
rotation    0 0 0
look        0 0 0
up_vector   0 1 0
width       401
height      401
units       3
sub_dis		16
sub_var		12
sub_level	1
max_recurs	9
debug_level 3
antialiasing 0
obj_end

#sphere
obj_start
obj_type    sphere
pos         -2 -1 2
radius		1
ambient     100 200 200
ambient     000 000 000
diffuse     150 250 250
specular   255 250 250
spec_alpha  500
reflect     0
refract     0 
obj_end

#disc
obj_start
obj_type    disc
pos         2 0 3
normal      -4 2 -2
ambient     200 100 100
diffuse     250 150 150
specular   255 150 150
spec_alpha  100
radius		2
trans		0.5
obj_end

#plane back
obj_start
obj_type    plane
pos         0 0 5
normal      0 0 -1
ambient     200 100 200
diffuse     250 150 250
specular   255 150 250
spec_alpha  100
reflect     0
refract     0 
trans		0
obj_end

#light white above
obj_start
obj_type    light
pos         -2 4 -2
ambient     100	100	100
diffuse     100 100 100
specular    155 155 115
norm		1 1 -1
radius		1
spec_alpha  1
obj_end

#light white above
obj_start
obj_type    light
pos         -4 2 -2
ambient     200	200	200
diffuse     200 200 200
specular    255 255 255
norm		1 1 -1
radius		1
spec_alpha  1
obj_end
